Bort is a wall jumping platform game which will initially be created for PC. Release on other platforms is also planned.

The player takes control of Bort, the demon god of mountain goats. He is bored of working in hell and decides to leave. Trouble is "The Boss", doesn't like his minions wandering off.
So Bort will have to try and get out undetected. Avoiding traps, lava pits, Fuggers, Furies, the 7 sins, the "machines" and many other horrible nasties that lurk in the deep places of Hell.

Thursday 24 May 2012

Curved Terrain test

Since posting the new logo it hads been suggested that 
maybe the terrain sould curve a little as it does in the Font of the logo.

Here's the resulting test run using the cave palette scene.




Gif comparison

Feel free to leave comments on which design you prefer.




Tuesday 27 March 2012

Tuesday 20 March 2012

Ambient Soundtrack (WIP)

Here's an animatic to show off a WIP  ambient track created for the game.


Shrine thumbs

Some shrine designs. 
Shrines will act as checkpoints in the game.



Monday 20 February 2012

EDITOR ALIVE!!!

Woohoo! Got my hands on the editor for the first time today. I can only create verts and polygons at the moment but its all exciting stuff.

Tuesday 24 January 2012

Article: Narrative is not a game mechanic. Raph Koster

Great article on Game narative and Feedback by Raph Koster.

http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/

I'm still a little unsure how I'll be visualising the story / cutscenes in Bort. At the moment i'm thinking it'll probably be in the form of an animated comic using the vector style of the game for the intro. With similar comic spread images for key events i.e Boss fights and the 7 Sins, etc.