At this point i'm not really sure how we'll be animating and rendering Bort in the game. 3D model, baked animation or 2D sprites. Either way I'll be needing a fully animated 3D model to work from. And as its been ages since I animated anything I made a very quick rig and roughed out this animation as a test. I'll need to go back and do a proper rig at some point.
Bort is a wall jumping platform game which will initially be created for PC. Release on other platforms is also planned.
The player takes control of Bort, the demon god of mountain goats. He is bored of working in hell and decides to leave. Trouble is "The Boss", doesn't like his minions wandering off. So Bort will have to try and get out undetected. Avoiding traps, lava pits, Fuggers, Furies, the 7 sins, the "machines" and many other horrible nasties that lurk in the deep places of Hell.
The player takes control of Bort, the demon god of mountain goats. He is bored of working in hell and decides to leave. Trouble is "The Boss", doesn't like his minions wandering off. So Bort will have to try and get out undetected. Avoiding traps, lava pits, Fuggers, Furies, the 7 sins, the "machines" and many other horrible nasties that lurk in the deep places of Hell.
Monday, 3 October 2011
Jump animation (very rough)
At this point i'm not really sure how we'll be animating and rendering Bort in the game. 3D model, baked animation or 2D sprites. Either way I'll be needing a fully animated 3D model to work from. And as its been ages since I animated anything I made a very quick rig and roughed out this animation as a test. I'll need to go back and do a proper rig at some point.
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Saw this one on polycount, looking forward for this badass game finished :D
ReplyDeleteI look forward to finishing it also. :D Making it should be fun as well though.
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